● Live 24/7 on your Steam store page

Keep your game broadcasting live
on Steam, around the clock

Upload your trailer or gameplay once. We loop it as a live broadcast straight to your Steam store page, 24/7, so every visitor lands on a game that's already live. No OBS, no spare PC, no dropped streams.

No contract · cancel anytime · $0.75/day per stream

From upload to live in 3 steps

Steam's "Broadcast Live" lets a developer push a live RTMP feed to their own store page. We automate that feed so you never have to keep a machine streaming.

1

Get your Steam token

In Steamworks, enable Broadcast Live for your game and grab your RTMP upload URL + token from steamcommunity.com/broadcast/upload. Takes a minute.

2

Upload your video

Drop in your trailer or a gameplay capture. We transcode it to Steam's exact broadcast spec (H.264, 2-second keyframes, CBR) so it's accepted every time.

3

Go live & forget it

Hit start. We loop your video to Steam non-stop from our datacenter, auto-restarting if anything hiccups. Your store page shows a live broadcast 24/7.

Built for Steam developers

Everything you need to turn a static store page into a live one, and nothing you don't.

Steam-spec encoding

Auto-transcoded to High@4.1, 1080p, 2s GOP, ≤6 Mbps CBR + AAC. Steam-compliant, no guesswork.

True 24/7 loop

Your video repeats seamlessly forever. No file-size or time limits on the loop.

Self-healing

If the connection drops, we relaunch automatically within seconds. You stay live.

Multiple games

Run a separate stream per App ID. One dashboard, every title you ship.

Live status & logs

See exactly what each stream is doing, with raw broadcast logs a click away.

Pay per day

Credit-based. $0.75/day while live, stops automatically when your balance runs out.

Datacenter uplink

Stable, fast outbound that's far more reliable than streaming from your office network.

Your keys, protected

Your RTMP token is stored for your streams only and never shown back in plain text.

One honest price

No tiers, no seat fees, no surprises. Add credit, stream as long as you like.

Per live stream
$0.75/day
≈ $22.50 / month if you stream non-stop
  • 24/7 looped broadcast to Steam
  • Steam-spec auto-transcoding
  • Auto-restart on drop
  • Unlimited video length & size
  • Live status, logs & start/stop control
  • Billed by the minute, only while live
Create your first stream

Add credit anytime. Your stream pauses automatically at $0. No overage, ever.

Questions

Do I need to be a Steamworks partner?

Yes. Broadcasting to a store page requires a Steam account with the Broadcast Live permission (or Store Broadcast Beta membership) that owns the game. You generate your own RTMP token in Steamworks and paste it into SteamStreamer, and we never need your Steam password.

What video should I upload?

Anything 16:9 works, like your trailer, a captured gameplay session, or a sizzle reel. We re-encode it to Steam's required format automatically. Longer loops feel more "live."

Will it really run 24/7?

Yes. Streams run from our datacenter, not your machine. If a broadcast drops we relaunch it automatically. It keeps going until you stop it or your credit hits zero.

How does billing work?

You add credit to your account. While a stream is live it costs $0.75/day, billed by the minute. When your balance reaches zero the stream stops on its own, and there's never an overage charge.

Can I stream to Twitch or YouTube too?

The engine is RTMP-based, so multi-destination simulcast is on the roadmap. Today the focus is Steam store-page broadcasts, which is what moves wishlists.

Put your game live in the next 5 minutes

Upload a video, paste your Steam token, hit start. That's the whole thing.

Start streaming - $0.75/day